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Digital Fair signals student learning

From programming robots to making video games, 120 students from schools across Vancouver have showcased how they have used technology in their learning.

The third annual Digital Fair, held for the first time at Science World, allowed students to learn from each other about what they can do with technology. The event was also a chance for teachers to be inspired by activities in other classrooms.

"It's about making learning visible," said Audrey Van Alstyne, district principal of learning technologies at VSB.

At one of the Emily Carr Elementary display tables, Grade 4 student Wynn showed how an Ozobot worked. She was sharing how the small, two-wheeled robot with a colour sensor would now follow a path spelling out her school name thanks to her experiments.

"We had to do many experiments to figure it out," she said. "It taught me that you're going to have to do things a couple of times before you're going to get it right."

Tony, a Grade 11 student at University Hill Secondary, had created a computer game based on a poem written by his friend Alim. Tony's aim was to make the poem more interactive, exciting and visually appealing.

In developing the game, in which a character has to defeat or avoid monsters while the poem's words appear in the background, Tony came to a deeper understanding of the poem's meaning - one which became the theme for the game.

"If you don't deal with past problems they will come back and haunt you," he said. 

Click on the image below to Check out our Flickr album for more photos.Digital Fair 2016

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